![]() All Block tokens granted by Stand Fast become Block+ tokens instead.The Man-At-Arms gains a Block token at the start of each of his next three turns.The targeted Hero gains a Strength token.The Man-At-Arms also gains two Block tokens.The Man-At-Arms gains two Taunt tokens.The Man-At-Arms gainst two Riposte tokens. ![]() Reduces enemy Speed by an additional two points.Removes Crit tokens from all enemies as well.For the next three rounds, all enemies reduce their Speed by three.Removes Riposte tokens from all enemies.The Man-At-Arms gains an additional Block token.The Man-At-Arms moves forward three spaces.Both the Man-At-Arms and the targeted Hero lose an additional point of Stress if their Stress is five or hgher.Removes a Weakness token from the targeted Hero, if any.The Man-At-Arms gains a Block+ token instead of a regular Block token.Removes a Vulnerability token from the targeted Hero, if any.Both the targeted Hero and the Man-At-Arms lose one Stress if their Stress is five or higher.The Man-At-Arms gains Block+ tokens instead of regular Block tokens.The targeted Hero gains an additional Guarded token.The Man-At-Arms gains two Block tokens.These tokens redirect attacks against that Hero to the Man-At-Arms.The targeted Hero gains two Guarded tokens.Must target one Hero other than the Man-At-Arms.Combo bonus: Inflicts Stun on the target.The Man-At-Arms moves forward one space.Crush's Combo bonus heals an additional ten percent of the Man-At-Arm's HP.Increases minimum damage by two and maximum damage by one.Combo bonus: Heals the Man-At-Arms for ten percent of his maximum HP.
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